![]() ![]() It's an almost painful memory and to imagine that is what Hisao will have to go through does not symbolise "Good" to me. From re-reading it just now, it reminds me of friends I've had in high school who have slowly drifted away. It also doesn't help the way Shizune acts in the final "Good" scene. With the shorter routes we can almost hope that Hisao and whoever's route he is on are able to spend more time together enjoying their time at school, arguably one of the simplest parts of life. ![]() It was the Good Ending for me that just didn't feel "good".įar from being an advantage, the route ending at the same time at the school year serves to remind the player that we've reached the end of the game. Personally, I didn't mind the fact that Shizune was often very competitive and could be very business-like at times. I don't think the hate for certain routes like Shizune's springs from bad writing, just that people did not necessarily like the way it concluded or just did not sympathise with the characters or just didn't like it. All the routes are well written and I imagine that during production of the game, they all underwent intense scrutiny by developers, editors and the other route writers. ![]()
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